Field Test: Audiofile Engineering voXover SoftwareAug 1, 2007, By Michel Henein When it comes to recording mass amounts of voice-overs for a 30-hour videogame or doing more than 100,000 recordings of pronunciations for an online dictionary,... Karney Music and SoundsMay 1, 2007, By Blair Jackson Though there are a few big videogame companies with large staffs of in-house visual and sound designers, engineers, composers, etc., by and large, the... Vapor Trail ProductionsApr 1, 2007, By Matt Gallagher It's a relatively typical story: Musician lands day job but spends most waking hours trying to book his band. However, for Los Angeles-based composer... Bay Area SoundApr 1, 2007, By Blair Jackson During the past several years, Marin County-based Bay Area Sound has quietly grown to become one of the leading independent game sound facilities in Northern... Capturing Taiko Drums for Ubisoft's Red SteelMar 1, 2007, By Barbara Schultz Ubisoft's Red Steel was one of the first videogames released for Nintendo's Wii platform. Action surrounds the violent struggle between fictional Japanese... The Noise in the BoxMar 1, 2007, By Paul D. Lehrman In last month's discussion about game audio, I focused on the challenges of making soundtracks for PC-based games. But PCs, of course, are only part of... Soundelux's Scott GershinMar 1, 2007, By Blair Jackson Scott Gershin is in a unique position on the audio end of the videogame industry. As executive creative director and sound supervisor/designer at Soundelux... Sony Computer Entertainment AmericaMar 1, 2007, By Tom Kenny It's as if the garage band suddenly stepped out and played the House of Blues. Or the art-house videographer submitted a high-def buddy film to Sundance... advertisement Game Audio
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